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White Oak Forest - Remaster

Few years later , I wanted to completely redo one of my old projects.
An Oak forest. This was originally a Unreal 4 project , and now I took an oportunity to use every tech that Unreal 5.6 has to offer.
Nanite vegetation most importantly.
All the trees are nanite meshes with fully opaque modeled leaves , barks and branches are using nanite tesselation with some clever tricks to hide the seams on uv's.
I also remade all the textures with photogrammetry passed through designer.
The clutter and supporting meshes like ditches and rocks , I also fully remade.
I did my best to setup all the lighting to be physically based , with real values for a sunny day/ dusk.
I also took the chance to learn PCG , replaced the foliage painted with a procedural forest. The moss I had scattered using a blueprint , now using a PCG mesh scatter.

If you like it , and youd like to support some personal projects you can get all the resources and the map on fab:
https://www.fab.com/listings/d6f8f658-abc0-4957-8f35-7bbda75a3fcd