For the Curse of the Pharaohs I worked on this Canyon. I formed the layout and worked on cliff placement. The canyon needed to feel very claustrophobic and yet have enough space to accommodate AI and player fights (which is not a small area.). Some of the base is procedural with a custom rule completed with hand placed cliffs.
It has a mountain passage to the Lotus farm, and houses two bandit camps .
Art Director : Eddie Benun
Art Lead : Biser Parashkevov
Technical Art Director: Yavor Yakovliev
Procedural Artist: Pavel Kalinov
Level Design: Dimitar Georgiev “sedmi” , Bruno Pinto