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Assassin’s Creed Origins – Cyrene River

Another of the small rivers I worked on for AC Origins. This is the Cyrene river, crossing the agricultural planes and moving right next to the city of Cyrene, providing both the city and workers in the fields with fresh water from the mountain. I worked on the creation of the river with procedural tools, forming the terrain in the entire region along side the fields around it and the small gulf where the river drops into the sea. Also the level art consisting of vegetation and rocks and waterfalls mostly.
Art Director : Eddie Benun
Art lead : Biser Parashkevov
Procedural Technical Artist :Nikola Valkanov, Pavel Kalinov
FX and shader: Floris Sprokkreeff
Procedural tool: Kim Goossens
Technical Art Director: Yavor Yakovliev