This is an overview of the level art I worked on in the Green Mountain area of Assassin’s Creed Origins. I used procedural tools, terrain work and conventional prop placement to create the agricultural part of the area. Fields, irrigation, decorative trees and civilian life props around the plains, are a part of the picturesque entrance to the Roman controlled zone.
I had the pleasure of working on this with so many great people that taught me so much. This is just a part of them.
Procedural Technical Artist : Pavel Kalinov
Art Director : Eddie Benun
Lead Artists : Biser Parashkevov, Rossen Tzvetanov
Technical Art Director: Yavor Yakovliev
Level Design: Plamen Partinov, Svetoslav Aleksandrov
And everyone else at Ubisoft Sofia, and Montreal studios.