In this one I present the work I did on one of the rivers in the Green Mountain Region of Assassin’s Creed Origins. The river above Balagrae is a source of nourishment for the city and the surrounding region, it also aids the healing in Asklepieion temple.
I worked on the level art of the region. Creating the river using a procedural system, alongside custom meshes for waterfalls. The terrain, river bed, surrounding cliffs and vegetation was also placed as part of the level art.
I worked with a lot of wonderful people during this technically challenging process.
Art Director : Eddie Benun
Art lead : Biser Parashkevov
Procedural Technical Artist : Pavel Kalinov, Nikola Valkanov
FX and shader: Floris Sprokkreeff
Procedural tool: Kim Goossens
Technical Art Director: Yavor Yakovliev
Level Design for the city: Katya Pateva
Level Art for the city: Andon Nedev, George Vourdoulas
And everyone else at Ubisoft Sofia.