Procedural material I made for my rocky beach project.
Variable rock surfaces for the rocks and cliffs triplanar blend , some terrain materials with pebbles and rock pieces. Some moss to blend on the rocks with vertex paint, some ground dirt and grass and finally some seaweed material.
Everything is made in substance designer , some material are pretty fast half an hour creations for the purpose of rounding the scene up.
Some pieces of rock where first modeled in houdini and used for heightmap.