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Rocky beach - Unreal Engine 4

A personal project in Unreal 4 -
With the rock I tried my self in creating a procedural tool for rock/cliff creation all models are done in houdini.
The other focus was a custom master shader for the rocks - triplanar blending/unique baked normals/detail normals/edge mask/ vertex blended 2 additional layers (moss/grass) / stratification / wetness on height/ edge mask color and normals for damage and others
All materials and surfaces are made in designer by me.
Additionally upgraded my master landscape material and my water material to better fit , and added more feature, and some more materials like seaweed, variations on a rocky beach, pebbles, grass and dirt.
The scene is based on a beach near the place where we are staying for a few months with personal references.