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Assassin's Creed Shadows - Seaweeds and floating plants

On Assassin's Creed Shadows, I was responsible for all underwater and floating vegetation.
Seaweeds on shore and in general aquatic plants.
I was creating assets but also the shader tha would drive them , textures and materials , behaviour and also tools for the pipeline.
This post is mainly covering seaweeds outside water assets for covering rocks and shorelines, terrain textures and other.
Kelp , both green and red, covers for rocks and textures. Eel grass for outside(flattened) and inside the water.
As well as other seaweed debris for low tide beaches.
Floating assets like water caltrop and lotus where the shader posed some great challenge to get right. Since it had to float , react to
the player and the water.
Along with the shader I made some tools in houdini to bake the necessary information in the assets filling up the pipeline.

I was lucky enough to work with incredibly professional teams.
This game is a huge collective effort.
My congratulations and big thanks to everyone in our Sofia studio,
my team specifically - Tech Art , and everyone in Quebec and every other studio we worked with on this project !

Thanks to Vincent Lamontagne , for the art direction
Thanks to Emi Dimitrova for the awesome scatter rules for shorelines.
And the aweosme biome team in Quebec