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Assassin's Creed Shadows - Roots and Moss assets

Some extra assets I made for AC Shadows.
Roots , and pieces of moss growths. These were cosmetic allowing our level artists to add tons of detail around the world.
Both in nature and in villages.
On both I could use some new tech , like vt geometry and gpuscattering.
The roots I made in speedtree. And used my custom tools in Houdini to detail them.

I was lucky enough to work with incredibly professional teams.
This game is a huge collective effort.
My congratulations and big thanks to everyone in our Sofia studio,
my team specifically - Tech Art , and everyone in Quebec and every other studio we worked with on this project !

Thanks to Vincent Lamontagne , for the art direction
And the aweosme biome team in Quebec