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Assassin’s Creed Origins - Agricultural fields, Marmarica, Kyrenaika

This is part of the level art I did for the game - agricultural fields and lands across Marmarica, and mid Kyrenaika. The region is fertile and rich with every type of culture, from cotton and flax to olives and wheat. I used procedural tools and systems, terrain work and strategic prop placement to feel up vast regions and give them a feeling of life, and human activity.
Art Director : Eddie Benun
Art lead : Biser Parashkevov
Procedural Technical Artist : Pavel Kalinov
Technical Art Director: Yavor Yakovliev
AI Level Design : Svetoslav Aleksandrov