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The Division 2 - Tree optimisations

Some of the work i did for The Division 2 was to organize and oversee the optimization of all vegetation assets.
This is some of the Trees I optimized for the final game.
Textures and the trees themselves were made by Robin Jönsson.
I worked on the speedtree files, redoing some parts of them, rearranging LODs and texture cards.
Vegetation is really prominent in the game, and as it is quite costly every piece of geometry needed to be as optimized as possible.
Technical Art Director - Yavor Yakovliev
Technical Lead Massive - Stephen Hawes
Art Director - Benedikt Podlesnigg
Vegetation Textures and art - Robin Jönsson
https://www.artstation.com/experience