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Assassin's Creed Mirage - tech - Rock/cliff shader

During the last year I had the pleasure to briefly work on the Asassin's Creed Mirage project.
I was mostly overseeing my team, but we were tasked with visual upgrades to implement in PS5 , XboxX and PC platforms , as well as increase some visual fidelity where possible for all platforms.
As part of that I reworked the rock and cliff triplanar shader. I added a couple of new features boosting the large scale variety of the rocks , their close up detail and mid distance silluethe . As well as depth and edge enchancements.
All the textures I reworked , and the meshes needed slight baking that my colleague Boris Belev assisted with h !

Special thanks to the TA team in Bordeaux who we worked with closely , and to the whole team at Ubisoft Bordeaux !