Website powered by

Assassin's Creed Mirage - tech upgrades - Vegetation wind , parallax shader and vegetation pipeline

During the last year I had the pleasure to briefly work on the Asassin's Creed Mirage project.
I was mostly overseeing my team, but we were tasked with visual upgrades to implement in PS5 , XboxX and PC platforms , as well as increase some visual fidelity where possible for all platforms.
As part of that I created a couple of advanced shaders, as well as setup their materials and textures.
Parallax shader , we applied that technique to mostly anything that could benefit. Mosaics , bricks everything protruding .
For the trees I worked on some vegetation tools to enhance the existing visual with new geometry without a rework. These tools were used by my collegues Victor Ivanov and Nikola Valkanov to upgrade most trees in the game.

Finally as a bigger input to all platforms I reworked the vertex shaders for vegetation wind , giving us a bit more interesting and varried movement and more control for our artists.
Special thanks to the TA team in Bordeaux who we worked with closely , and to the whole team at Ubisoft Bordeaux !