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Streams - ACO: Curse of the Pharaohs

Part of my work on the DLC was creating the streams in the world.
After the experience I got from the streams in the main game, this was a relatively fast process. I formed the terrain for and around the rivers, so it looks natural and logical that there is a stream there. I used the procedural tools that we worked on for Origins, to place the streams themselves, vegetation and small clutter. The waterfalls were again a manually created mesh combines with cliffs to create both interesting look and be climbable by the player.
The first stream is one leading the player towards the Lotus Farm, going through a nice small canyon into a cool reveal of the beautiful location made by Emil Gruev.
The second one is serving as a justification for the upper part of the irrigation system for the Thebian fields.
Art Director : Eddie Benun
Art Lead : Biser Parashkevov
Technical Art Director: Yavor Yakovliev
Procedural Artist: Pavel Kalinov
Additional Art: Emil Gruev, Vanya Panova