Some of the vegetation assets I made for Assassin's Creed Shadows.
A holly plant. It consisted of a few types of bushes- some for traditional Japanese gardens with a specific pruned shape.
Some other holly , with more wild growing shapes.
Im pretty glad how the fullness of the asset turned out , it is relatively higher poly than we used to do on previous gen titles.
But definetly not as high as it looks in the end.
I made them in SpeedTree , using lots of shape controls.
I was lucky enough to work with incredibly professional teams. This game is a huge collective effort.
My congratulations and big thanks to everyone Sofia studio,
my team specifically - Tech Art , and everyone in Quebec and every other studio we worked with, on this project !
Thanks to Vincent Lamontagne , for the art direction
And the aweosme biome team in Quebec