One of the more fun assets I could make for Assassin's Creed Shadows.
Some trees growing out of rocks, mainly for gameplay purpose.
Since the main part of the asset didnt move, I could coimbine
super high poly parts , using our new virtualized geometry tech.
I created the asset in speed tree , separated in houdini and used some tools
i made for variety of our assets , to add extra detail.
Some branches I left out and combined later , to let them move in the wind.
Overall fun , to go wild with the shapes.
I was lucky enough to work with incredibly professional teams.
This game is a huge collective effort.
My congratulations and big thanks to everyone in our Sofia studio,
my team specifically - Tech Art , and everyone in Quebec and every other studio we worked with on this project !
Thanks to Vincent Lamontagne , for the art direction
And the aweosme biome team in Quebec