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Assassin's Creed Mirage - Tech, carpets shader

During the last year I had the pleasure to briefly work on the Asassin's Creed Mirage project.
I was mostly overseeing my team, but we were tasked with visual upgrades to implement in PS5 , XboxX and PC platforms , as well as increase some visual fidelity where possible for all platforms.
As part of that I created a couple of advanced shaders, as well as setup their materials and textures.
One of the more advanced features was the multitudes of carpets in the game.
I created a visual shaders with some enhancements to the fuzziness , and vertex/pixel shader for the carpet to react to the player , giving it a bit more tactile feeling.
Victor Ivanov worked with me on the creation of the carpet meshes.
Together with Emi Dimitrova they upgraded or carpets and cushions in the game , setting up movement , textures and meshes.

Special thanks to the TA team in Bordeaux who we worked with closely , and to the whole team at Ubisoft Bordeaux !