This is the level art and layout of the Thebes surrounding region. It’s an agricultural region, I populated it with procedural tools, terrain and propping. This includes the canals, small rest and work camps, and places around the fields, the irrigation, vegetation and other.
There were a variety of themes going in this region. One of the main ones being the agricultural infrastructure that is past its prime, but has remnants of greatness.
I had a lot of fun with the zone as it was the main entrance to the city and I was able to create some interesting structures, great canals and infrastructure plus unconventional field placement to be an accent of Thebes city.
Art Director : Eddie Benun
Art Lead : Biser Parashkevov
Technical Art Director: Yavor Yakovliev
Procedural Artist: Pavel Kalinov
AI and Level Design : Svetoslav Aleksandrov